June 2007
Lessons Learned at BDK

After two years as an Industrial Designer at Black & Decker, my last day has arrived. As a way of closing up shop, I thought I might write a few lessons I’ve learned during my time here.
Illustrator: Shoe Rendering

Lets explore some advance AI techniques to make rendering products super simple. Shoes are really easy to render in Illustrator, and I’ve had a special request to show some shoe design techniques, so check out the final image and lets get crackin’.
Illustrator: Sketching

You might have figured out by now that I use AI for most of my 2D rendering these days. But what about sketching? I admit that I don’t use it all the time, but increasingly frequently I’m finding that sketching in Illustrator can actually be extremely effective for very fast, clean, EDITABLE, scalable thumbnails. Here are a few of my tricks.
Illustrator: ID Template

adam_seed.zip
This is the beginnings of a library of Industrial Design graphic styles, brush presets, swatches, and symbols for your convenience in Adobe Illustrator sketching and rendering.
I’m hoping to expand this with time for my own use, so I figured I’d make them available to the public. It’s just a start, but hopefully it will be more useful as I expand. If you come up with any good ones, send them over to me and I’ll add them into the library. Enjoy!
Creating Textures 1

Believe it or not, the above image has only two shapes: the logo, and the background. All of the texturing and 3D effects are created in the appearance palette, making this incredibly flexible when it comes time to make edits to the original geometry.
Inside.

