Another masterpiece by Jared Diamond. I very much enjoyed Guns Germs & Steel, but Collapse is simply breathtaking. While GGS is arguably broader, grappling with a wider range of difficult issues, collapse is a much easier read for the lay-person, and I found it quite enthralling. The reasons for the collapses of past and recent societies and their lessons for modern societies are brought into vivid detail, and ought to really give one pause when considering the impact of our actions on the natural environment that supports us. A must-read!
06/11/2007So you’ve decided you want to create digital 3D models.
You might be an aspiring movie special effects guru, industrial designer, architect, or mechanical engineer. Maybe you’re wanting to create photo-realistic images of product design ideas, or maybe you want to use 3D Computer Aided Design (CAD) to control a Computer Numeric Controlled (CNC) milling machine to bring your ideas into physical reality. You might be hoping to play with rapid prototyping, mechanical simulation, or 3D animation for art, illustration, or demonstration.
Knowing the right 3D software package(s) will not make you a good designer, a competent engineer, or a film effects creative genius. It will simply be a tool in your belt, there when you need it, making it possible for you to communicate three-dimensional ideas quickly and accurately for virtually any purpose you can imagine.
But when you look for a specific program into which you’ll invest lots of time and money, the number of options can be daunting. How do you decide which 3D program is right for you?
There is no magic bullet in the 3D software world; every piece of software that exists on the market has a niche for a specific type of user with a specific combination of needs. In this set of posts, I’ll try to make the pros and cons of all sorts of common 3D applications easily understandable for the newbie, and hopefully even clear up a few things for the seasoned professional.
In this, the first post in our series, we’ll be looking at the broader landscape of 3D applications, and discussing the basic categories of 3D applications. more »
03/08/2010This is the second part in a series building up a Morris Minor in modo. To start at the beginning, start here. more »
03/07/2010In this series, we’ll be building a sub-d model of an old British car called the Morris Minor 1000, and eventually turning it into a California surf-mobile. I’ll be working fast and loose, completely un-rehearsed, so you’ll see me making it up as I go along! This should be fun. more »
03/06/2010