As many of you know, I will be teaching a basic sophomore-level CAD class at Otis College of Art & Design during the spring of 2009. As the class progresses, I’ll be publishing what we learn each week here on the site, so that anyone else who wants to can join in. We’re starting at the very beginning here: greetings noobs! You’ve come to the right place!
For a complete syllabus, including a few reasons why we’re learning Rhino in the first place, see this post.
Most of my students have at least fundamental experience with a 2D drawing application such as Adobe Illustrator. Rhino is a lot like illustrator in many ways, but for two major differences: precision, and 3D.
Video 01:
- opening a new document
- maximizing/restoring a viewport
- navigating in 3D space (rotate, pan, zoom)
- basic rectangle
- zoom extents, zoom selected
- select/delete
- basic box tool
- shaded/wireframe viewports
- basic sphere tool
- drag move
- drag with ‘elevator mode’
Three more vids after the jump:
Video 02:
- polygon tool
- curve boolean basics
- enter/space/right-click equivalency
- left-right vs right-left box select
Video 03:
- solid boolean basics (add/subtract/intersect)
caution: booleans are a great way to quickly deal with very simple geometry, but they are NOT a good modeling methodology in many situations. As we learn new ways of working, we’ll using booleans less and less.
Video 04:
- homework: skyline
- use good composition!
- use booleans to create interesting buildings
- solid fillet basics
- viewport context menu intro
- viewport focal length intro
So you’ve decided you want to create digital 3D models.
You might be an aspiring movie special effects guru, industrial designer, architect, or mechanical engineer. Maybe you’re wanting to create photo-realistic images of product design ideas, or maybe you want to use 3D Computer Aided Design (CAD) to control a Computer Numeric Controlled (CNC) milling machine to bring your ideas into physical reality. You might be hoping to play with rapid prototyping, mechanical simulation, or 3D animation for art, illustration, or demonstration.
Knowing the right 3D software package(s) will not make you a good designer, a competent engineer, or a film effects creative genius. It will simply be a tool in your belt, there when you need it, making it possible for you to communicate three-dimensional ideas quickly and accurately for virtually any purpose you can imagine.
But when you look for a specific program into which you’ll invest lots of time and money, the number of options can be daunting. How do you decide which 3D program is right for you?
There is no magic bullet in the 3D software world; every piece of software that exists on the market has a niche for a specific type of user with a specific combination of needs. In this set of posts, I’ll try to make the pros and cons of all sorts of common 3D applications easily understandable for the newbie, and hopefully even clear up a few things for the seasoned professional.
In this, the first post in our series, we’ll be looking at the broader landscape of 3D applications, and discussing the basic categories of 3D applications. more »
03/08/2010This is the second part in a series building up a Morris Minor in modo. To start at the beginning, start here. more »
03/07/2010In this series, we’ll be building a sub-d model of an old British car called the Morris Minor 1000, and eventually turning it into a California surf-mobile. I’ll be working fast and loose, completely un-rehearsed, so you’ll see me making it up as I go along! This should be fun. more »
03/06/2010
January 29th, 2010 at 6:59 pm
very good tutorial! not to fast clear and through why do you like modo so much could you compare it to zbrush if you have time please answer doest have to be lengthy. caswell
February 9th, 2010 at 5:54 am
I live in Thailand.I try very hard to learn this programe it really compricated for me.I’m in jewelly bussiness.looking for further class
thank you very much.
February 9th, 2010 at 8:41 am
Krit:
Glad you’re finding it useful. There are already four more weeks’ worth of tutorials. Just click “Tutorials” at the top of this site, and you’ll see the others in the list. Enjoy!
Adam
February 9th, 2010 at 8:42 am
Hi Caswell:
Rhino isn’t really like Z-Brush at all. It’s not even in the same category of application; they can’t really be compared.
Adam
February 17th, 2010 at 6:19 pm
[...] of Art & Design in the spring semester of 2010. To follow the tutorial from the beginning, start here. There is a parallel series covering the basics of SolidWorks here. [...]
February 17th, 2010 at 6:46 pm
[...] of Art & Design in the spring semester of 2010. To follow the tutorial from the beginning, start here. There is a parallel series covering the basics of SolidWorks here. [...]