This is the second week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. To follow the tutorial from the beginning, start here. There is a parallel series covering the basics of SolidWorks here. Enjoy!
This week, we’ll be looking at the fundamentals of precision drafting in Rhino using the grid snap, OSnaps, numerical tool inputs, transform tools, and the trim/explode/join tools. We’ll hit on some 3D here, but we’ll mostly be working in 2D for this week.
This is the fifth video in a ground-up Rhino class taught at Otis College of Art & Design. Topics covered:
- [grid] snap
- using exact dimensions in rectangles, circles, and polylines
Four more vids after the jump:
This is the sixth video in a ground-up Rhino class taught at Otis College of Art & Design. Topics covered:
- basic move tool
- basic rotate tool
- basic scale 3D, 2D, and 1D
This is the seventh video in a ground-up Rhino class taught at Otis College of Art & Design. Topics covered:
- basic ‘OSnap’
– int, mid, end, near, and cen
- using OSnap with move, rotate, and drawing tools
This is the fifth video in a ground-up Rhino class taught at Otis College of Art & Design. Topics covered:
- example: draw a 16:9 24″ rectangle
- intro [tab] key
- basic trim tool
- basic explode/join
- solid extrude curve
- surface extrude curve
This is the ninth video in a ground-up Rhino class taught at Otis College of Art & Design. Topics covered:
- drawing a USB logo to dimensional spec
01/20/2010The last release of this app was a huge step over the first, but this one is by far the best yet. As I get more advanced with Processing and Arduino (mostly the former), this thing’s gonna rock the house!
New in version 007:
Download the code:
I’ve got lots more ideas up my sleeve, but the wife is telling me that I have to actually do something productive with the rest of my day :( Laaaaaame.
Cheers!
Adam
03/10/2010So you’ve decided you want to create digital 3D models.
You might be an aspiring movie special effects guru, industrial designer, architect, or mechanical engineer. Maybe you’re wanting to create photo-realistic images of product design ideas, or maybe you want to use 3D Computer Aided Design (CAD) to control a Computer Numeric Controlled (CNC) milling machine to bring your ideas into physical reality. You might be hoping to play with rapid prototyping, mechanical simulation, or 3D animation for art, illustration, or demonstration.
Knowing the right 3D software package(s) will not make you a good designer, a competent engineer, or a film effects creative genius. It will simply be a tool in your belt, there when you need it, making it possible for you to communicate three-dimensional ideas quickly and accurately for virtually any purpose you can imagine.
But when you look for a specific program into which you’ll invest lots of time and money, the number of options can be daunting. How do you decide which 3D program is right for you?
There is no magic bullet in the 3D software world; every piece of software that exists on the market has a niche for a specific type of user with a specific combination of needs. In this set of posts, I’ll try to make the pros and cons of all sorts of common 3D applications easily understandable for the newbie, and hopefully even clear up a few things for the seasoned professional.
In this, the first post in our series, we’ll be looking at the broader landscape of 3D applications, and discussing the basic categories of 3D applications. more »
03/08/2010This is the second part in a series building up a Morris Minor in modo. To start at the beginning, start here. more »
03/07/2010