Rhino Basics, Study Guide

The final exam for the Rhino Basics class will consist of a written short-answer test, a tools quiz (e.g. “show me how to hide an object”), and an in-class modeling challenge based on a Dieter Rams classic design. The following material will be covered in the test. Important vocabulary words are emphasized. A full study guide follows: Rhino is CAD: Rhino is a NURBS based surface...

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Public Service Announcement: Save

Everybody knows that if you don’t save your work, you’ll lose it. Save early, save often, save iteratively. But there’s another detail I’d like to throw out there as well: if you’re using the demo version of Rhino, please be warned that after 12 hours of continuous running, the demo version of Rhino shuts down. If you have un-saved work, it will ask if you want to...

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Ai/Ps Shoe Rendering, CS4

One of the most popular tutorials I’ve ever done on this site was a look at 2D shoe design renderings in Adobe Illustrator (here). I’m finally updating it, and this time it’s in video form. There are many ways to skin this cat, but I prefer a hybrid solution using Illustrator smart objects within Photoshop. This tutorial will focus on doing line and graphic work in...

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3DWorld, Issue 127!

3DWorld Magazine issue #127 is now available in stores, and the modeling of the Bugatti Veyron is written and recorded by yours truly. Over six hours of video! *NOTE: The large rendering of the Veyron on the cover is not my model. The model I built is the smaller red car at the bottom left of the...

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UV Mapping Vs. Projection

In Modo, there are two ways of “mapping” an image onto a piece of geometry: UV mapping, and projection. Think of UV mapping as putting a bunch of pins into a piece of stretchy cloth on the surface of your object, so that no matter how the object moves or changes, the cloth goes along for the ride. Think of projection as a film projector, throwing your image onto the object from...

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