When I grew up I wanted to be an architect and an inventor. My mom will point out that I also wanted to be a cowboy and an astronaut. But I think it’s telling that from very early on I wanted to make things.
My dad bought our first family computer when I was 12 years old. I was instantly hooked. He brought a copy of Photoshop 3.0 home from work, and the trajectory of my life was forever changed. I learned to code in Applescript, then TI Basic, then Basic, then HTML, then C, then C-shell scripting, then PHP and CSS. I learned Photoshop inside-out, and started into Illustrator, Quark, and InDesign. I would eventually work in IT for a small business and did graphic design freelance for several years, and my geekdom was only beginning!
At Columbus College of Art and Design in 2001 I intended to be an illustration major. While there, I discovered “industrial design.” The more time I spent in ID classes, the more I loved it. I realized that my particular strengths–rapid sketching, sculpting and 3D conceptualization, mechanical design, and functional innovation–were the core competencies of an industrial designer. I graduated with a Bachelor’s in ID.
In college, my internship at HP was heaven. I’d been following the consumer electronics industry closely for years, and this was like being a rockstar. The staff there was very kind and encouraging, and it was the first time in my life I was able to turn my ideas into realities. I worked 60 hours each week there, and learned everything I could. “Convergence” was the big buzz word at the time, and I took it to heart. Since then I’ve always believed that the future of computers isn’t computers at all: the future of computing is in intelligent objects.
I bought my noodles in college with money from freelance graphic design for various small businesses, and began making in-roads with industrial design firms like the Buzz Group (since closed), Teague, and Carbon Design, Coleman, and Yummy Media.
As a staff designer at Black & Decker, I had the opportunity to work on about a dozen products from start-to-finish, during which I learned about project planning, manufacturing, cost, retail and marketing dynamics, and the importance of clear communication when working with foreign suppliers. At BDK I worked very hard to master CATIA V5, and contributed to documentation and training for other members of the team. I was fortunate enough to travel for one-on-one research with users, as well as focus groups and quantitative internet user research. I particularly enjoyed brainstorming and the rapid, free approach to ideation. I’m indebted to the BDK team for the guidance they provided, and the growing room they afforded me.
In June of 2003 I met a Hawaiian girl that worked in the coffee shop at the YMCA of the Rockies, where I worked as a K-3 daycamp councilor. In June of 2006 we were married, and life is beautiful. Marriage is the best thing that’s ever happened to me.
Working at Bose taught me about design in the absence of excuses. It was challenging work, but also extremely fun and intellectually stimulating. It was hard to hide behind technical skill, as I was forced to spend my time on the difficult stuff of “real design,” for products that will be profitable for decades at a time. I gained a much greater appreciation for a type of design thinking that is totally new to me, and I think it will have a lasting impact on my design sensibilities into the future.
Since February of 2009 I have been a full-time Industrial Design consultant working out of West Los Angeles. I am available for ideation, 2D rendering, 3D CAD, 3D visualization, design consulting, and software training services for Adobe CS applications and Luxology’s Modo. As an independent consultant, I’ve worked with a wide variety of major corporations in a number of product fields.
Beginning in January of 2010, I have been working as adjunct faculty at Otis College of Art & Design in addition to my consulting work, teaching CAD fundamentals to industrial design students. I have been very happy with how fun and fulfilling it has been so far, and I hope to continue teaching as my career progresses.
I’ve told my supervisors that my career goals are to be creative and prolific, and that I will always choose the career opportunity that best serves these ends. On further thought, I’ve amended the list slightly. In addition to being creative and prolific, I want to create designs that are appropriate, thoughtful, and effective.
03/28/2007The last release of this app was a huge step over the first, but this one is by far the best yet. As I get more advanced with Processing and Arduino (mostly the former), this thing’s gonna rock the house!
New in version 007:
Download the code:
I’ve got lots more ideas up my sleeve, but the wife is telling me that I have to actually do something productive with the rest of my day :( Laaaaaame.
Cheers!
Adam
03/10/2010So you’ve decided you want to create digital 3D models.
You might be an aspiring movie special effects guru, industrial designer, architect, or mechanical engineer. Maybe you’re wanting to create photo-realistic images of product design ideas, or maybe you want to use 3D Computer Aided Design (CAD) to control a Computer Numeric Controlled (CNC) milling machine to bring your ideas into physical reality. You might be hoping to play with rapid prototyping, mechanical simulation, or 3D animation for art, illustration, or demonstration.
Knowing the right 3D software package(s) will not make you a good designer, a competent engineer, or a film effects creative genius. It will simply be a tool in your belt, there when you need it, making it possible for you to communicate three-dimensional ideas quickly and accurately for virtually any purpose you can imagine.
But when you look for a specific program into which you’ll invest lots of time and money, the number of options can be daunting. How do you decide which 3D program is right for you?
There is no magic bullet in the 3D software world; every piece of software that exists on the market has a niche for a specific type of user with a specific combination of needs. In this set of posts, I’ll try to make the pros and cons of all sorts of common 3D applications easily understandable for the newbie, and hopefully even clear up a few things for the seasoned professional.
In this, the first post in our series, we’ll be looking at the broader landscape of 3D applications, and discussing the basic categories of 3D applications. more »
03/08/2010If you haven’t noticed, I’ve added a new dropdown menu system at the top of the site. Under it you will find the highlights from a few of my main video tutorial series, as well as any other tutorial-related info I might like to add. This should help make it much easier to find the specific content you’re looking for.
On a related note, I’ll also be going through and adding tags to most of the posts as well. Hopefully this will also help to make the content easier to find.
These changes were made based on feedback from users like you! If you have any suggestions, do tell!
Keep in touch,
Adam
Everybody knows that if you don’t save your work, you’ll lose it. Save early, save often, save iteratively.
But there’s another detail I’d like to throw out there as well: if you’re using the demo version of Rhino, please be warned that after 12 hours of continuous running, the demo version of Rhino shuts down. If you have un-saved work, it will ask if you want to use one of your 25 saves to save it. If you click no, YOUR WORK IS LOST.
The moral of the story is this: just use your 25 saves like normal saves. Don’t try to pinch and squeeze every last save out of the Rhino evaluation copy: if you like the program, just buy it. Then you won’t have any saving restrictions, and the world will be a happier place.
02/22/20103DWorld Magazine issue #127 is now available in stores, and the modeling of the Bugatti Veyron is written and recorded by yours truly. Over six hours of video!
*NOTE: The large rendering of the Veyron on the cover is not my model. The model I built is the smaller red car at the bottom left of the cover.
02/19/2010