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	<title>Comments for adam</title>
	<atom:link href="http://adam.theoherns.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://adam.theoherns.com</link>
	<description>will sketch for food</description>
	<pubDate>Wed, 07 Jan 2009 00:33:45 +0000</pubDate>
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		<title>Comment on Reductive problem solving by shane</title>
		<link>http://adam.theoherns.com/2009/01/01/reductive-problem-solving/comment-page-1/#comment-1251</link>
		<dc:creator>shane</dc:creator>
		<pubDate>Tue, 06 Jan 2009 04:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=732#comment-1251</guid>
		<description>the comment you make about barriers is similar to thoughts i was having just last night, related to a problem my old teachers were having with current students. (one of which we gave some work experience) 
These students have little to no basic sketching ability and were all trying to use 3d software like solidworks to do conceptual design and wouldn't listen to the logic of why that wasn't a good idea. 
It all boils down to barriers. With a pen and paper the only barrier between you and your ideas is your hand and your pen, as a result the brain is unencumbered and can focus well. it's still the simplest method of realising ideas. the more technology gets involved in the design process (graphic tablets, illustrator, 3d etc) the more barriers are introduced. All this has the predictable result that you spend more time interacting with these barriers and less time focussing on design.</description>
		<content:encoded><![CDATA[<p>the comment you make about barriers is similar to thoughts i was having just last night, related to a problem my old teachers were having with current students. (one of which we gave some work experience)<br />
These students have little to no basic sketching ability and were all trying to use 3d software like solidworks to do conceptual design and wouldn&#8217;t listen to the logic of why that wasn&#8217;t a good idea.<br />
It all boils down to barriers. With a pen and paper the only barrier between you and your ideas is your hand and your pen, as a result the brain is unencumbered and can focus well. it&#8217;s still the simplest method of realising ideas. the more technology gets involved in the design process (graphic tablets, illustrator, 3d etc) the more barriers are introduced. All this has the predictable result that you spend more time interacting with these barriers and less time focussing on design.</p>
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		<title>Comment on Applying for ID Positions 101 by shane</title>
		<link>http://adam.theoherns.com/2009/01/01/applying-for-id-positions-101/comment-page-1/#comment-1250</link>
		<dc:creator>shane</dc:creator>
		<pubDate>Tue, 06 Jan 2009 04:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=733#comment-1250</guid>
		<description>good advice in here. always interesting from the other side of the table</description>
		<content:encoded><![CDATA[<p>good advice in here. always interesting from the other side of the table</p>
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		<title>Comment on Applying for ID Positions 101 by DT</title>
		<link>http://adam.theoherns.com/2009/01/01/applying-for-id-positions-101/comment-page-1/#comment-1249</link>
		<dc:creator>DT</dc:creator>
		<pubDate>Mon, 05 Jan 2009 10:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=733#comment-1249</guid>
		<description>Very good and helpful stuff!  I liked the part about reading AND rereading the Ads.  Thanks for sharing.</description>
		<content:encoded><![CDATA[<p>Very good and helpful stuff!  I liked the part about reading AND rereading the Ads.  Thanks for sharing.</p>
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		<title>Comment on I am not a stylist. by adam</title>
		<link>http://adam.theoherns.com/2007/03/27/i-am-not-a-stylist/comment-page-1/#comment-1238</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Wed, 31 Dec 2008 17:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/2007/03/27/i-am-not-a-stylist/#comment-1238</guid>
		<description>Hi Steven:

Thanks for the comment. Glad the information is helpful to you! If you'd like to see more on a given topic, do let me know.

The things I wrote here apply to me personally, not to any job in particular. I've only ever worked at HP, Black &#038; Decker, and Bose. But if I were to work at IDEO, Dell, or Alessi, the above would still apply. 

It is not always easy, as my colleagues often disagree with me on many of these topics. I just have to remind myself that I am an individual, and that my individual approach to design is valuable, as are the various approaches of the other designers on my team. The important thing is that we find ways of working together, and valuing true diversity within the group.

Be yourself and have fun!

The bike's on the mend. Finally isolated the problem a couple of weeks ago :) She'll be on the road by spring!

Adam</description>
		<content:encoded><![CDATA[<p>Hi Steven:</p>
<p>Thanks for the comment. Glad the information is helpful to you! If you&#8217;d like to see more on a given topic, do let me know.</p>
<p>The things I wrote here apply to me personally, not to any job in particular. I&#8217;ve only ever worked at HP, Black &#038; Decker, and Bose. But if I were to work at IDEO, Dell, or Alessi, the above would still apply. </p>
<p>It is not always easy, as my colleagues often disagree with me on many of these topics. I just have to remind myself that I am an individual, and that my individual approach to design is valuable, as are the various approaches of the other designers on my team. The important thing is that we find ways of working together, and valuing true diversity within the group.</p>
<p>Be yourself and have fun!</p>
<p>The bike&#8217;s on the mend. Finally isolated the problem a couple of weeks ago :) She&#8217;ll be on the road by spring!</p>
<p>Adam</p>
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		<title>Comment on I am not a stylist. by Steven</title>
		<link>http://adam.theoherns.com/2007/03/27/i-am-not-a-stylist/comment-page-1/#comment-1237</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Wed, 31 Dec 2008 17:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/2007/03/27/i-am-not-a-stylist/#comment-1237</guid>
		<description>Adam,

Just discovered your blog yesterday, and found the Illustrator tutorials immensely helpful.  I also found the above post refreshingly level-headed, unlike much of the design stuff I've been reading lately.  As a Junior ID student looking for an internship, can you recommend any firms that practice design in the capacities you mentioned above?

Either way, thanks again for the blog.  It'd be great to see how you use your 'tools' in the design process.

And good luck with the motorcycle!</description>
		<content:encoded><![CDATA[<p>Adam,</p>
<p>Just discovered your blog yesterday, and found the Illustrator tutorials immensely helpful.  I also found the above post refreshingly level-headed, unlike much of the design stuff I&#8217;ve been reading lately.  As a Junior ID student looking for an internship, can you recommend any firms that practice design in the capacities you mentioned above?</p>
<p>Either way, thanks again for the blog.  It&#8217;d be great to see how you use your &#8216;tools&#8217; in the design process.</p>
<p>And good luck with the motorcycle!</p>
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		<title>Comment on Illustrator: Shoe Rendering by Ray</title>
		<link>http://adam.theoherns.com/2007/06/27/shoe-rendering-techniques/comment-page-1/#comment-1221</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Mon, 08 Dec 2008 09:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/2007/06/27/shoe-rendering-techniques/#comment-1221</guid>
		<description>it's really cool.
i'm so glad to find your illustration
Actually, i wanna be a shoes designer someday
it's very useful for me.
thanks Adam.</description>
		<content:encoded><![CDATA[<p>it&#8217;s really cool.<br />
i&#8217;m so glad to find your illustration<br />
Actually, i wanna be a shoes designer someday<br />
it&#8217;s very useful for me.<br />
thanks Adam.</p>
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		<title>Comment on The Case for Parametric by Adam</title>
		<link>http://adam.theoherns.com/2007/01/30/the-case-for-parametric/comment-page-1/#comment-1219</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Sun, 07 Dec 2008 17:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/2007/01/30/the-case-for-parametric/#comment-1219</guid>
		<description>Hi Rich:

I don't really see any advantage to "going back and forth" from CATIA to SolidWorks, as Catia can do everything SolidWorks can do and much more. The fact that SW can now "read" native CATIA files doesn't mean that it can bring in CATIA's powerful node-based history tree; which to me is the primary reason for using CATIA in the first place. So I'd tend to choose one or the other: SW, or CATIA.

As for Alias Studio, it's a polarizing app. Some like the interface, some (myself among them) loath it. I've often referred to it as "carpel-tunnel in a box", because of the insane and constant repetitive contortions your left hand is forced to do in order to operate the software. In my opinion, Alias is a remnant of a by-gone era, when powerful surfacing tools were not available in solid-modelers. 

As for bringing geometry from Alias into SW, you'd most likely bring it in as a "dumb" file, like STP or IGS. The geometry will be usable, but not editable. I'd steer clear of this methodology, as it will ultimately slow you down when you come to the next revision.

Alias would have you believe that automotive studios use Studio Tools for their final geometry; this is usually not the case. Typically the geometry built by designers in Studio Tools is then re-built from scratch in an engineering package like UGS or CATIA. I'd as soon cut out Alias altogether, and just jump right into the latter.

Then again, I'm biased, since I think the Alias interface is atrocious. If you can work quickly in it, more power to you!

Adam</description>
		<content:encoded><![CDATA[<p>Hi Rich:</p>
<p>I don&#8217;t really see any advantage to &#8220;going back and forth&#8221; from CATIA to SolidWorks, as Catia can do everything SolidWorks can do and much more. The fact that SW can now &#8220;read&#8221; native CATIA files doesn&#8217;t mean that it can bring in CATIA&#8217;s powerful node-based history tree; which to me is the primary reason for using CATIA in the first place. So I&#8217;d tend to choose one or the other: SW, or CATIA.</p>
<p>As for Alias Studio, it&#8217;s a polarizing app. Some like the interface, some (myself among them) loath it. I&#8217;ve often referred to it as &#8220;carpel-tunnel in a box&#8221;, because of the insane and constant repetitive contortions your left hand is forced to do in order to operate the software. In my opinion, Alias is a remnant of a by-gone era, when powerful surfacing tools were not available in solid-modelers. </p>
<p>As for bringing geometry from Alias into SW, you&#8217;d most likely bring it in as a &#8220;dumb&#8221; file, like STP or IGS. The geometry will be usable, but not editable. I&#8217;d steer clear of this methodology, as it will ultimately slow you down when you come to the next revision.</p>
<p>Alias would have you believe that automotive studios use Studio Tools for their final geometry; this is usually not the case. Typically the geometry built by designers in Studio Tools is then re-built from scratch in an engineering package like UGS or CATIA. I&#8217;d as soon cut out Alias altogether, and just jump right into the latter.</p>
<p>Then again, I&#8217;m biased, since I think the Alias interface is atrocious. If you can work quickly in it, more power to you!</p>
<p>Adam</p>
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		<title>Comment on The Case for Parametric by rich</title>
		<link>http://adam.theoherns.com/2007/01/30/the-case-for-parametric/comment-page-1/#comment-1218</link>
		<dc:creator>rich</dc:creator>
		<pubDate>Sun, 07 Dec 2008 15:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/2007/01/30/the-case-for-parametric/#comment-1218</guid>
		<description>Hi Adam,
How about going back and forth from Catia to Solidworks maybe that sounds like the solution.  I read somewhere solidworks 2010 will allow reading native catia files.  what says you about this?

I would like to learn Alias studio tbough.  The interface seems nice.  How would one go about using an Alias car body for example in SW?</description>
		<content:encoded><![CDATA[<p>Hi Adam,<br />
How about going back and forth from Catia to Solidworks maybe that sounds like the solution.  I read somewhere solidworks 2010 will allow reading native catia files.  what says you about this?</p>
<p>I would like to learn Alias studio tbough.  The interface seems nice.  How would one go about using an Alias car body for example in SW?</p>
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		<title>Comment on Illustrator: Shoe Rendering by jakob</title>
		<link>http://adam.theoherns.com/2007/06/27/shoe-rendering-techniques/comment-page-1/#comment-1213</link>
		<dc:creator>jakob</dc:creator>
		<pubDate>Thu, 04 Dec 2008 08:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/2007/06/27/shoe-rendering-techniques/#comment-1213</guid>
		<description>Wonderful tutorial, thanks a lot!</description>
		<content:encoded><![CDATA[<p>Wonderful tutorial, thanks a lot!</p>
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		<title>Comment on Spaceclaim first impressions by adam</title>
		<link>http://adam.theoherns.com/2008/09/14/spaceclaim-first-impressions/comment-page-1/#comment-1204</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Thu, 20 Nov 2008 16:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=643#comment-1204</guid>
		<description>It's totally worth it if you're a Rhino guy. I personally find Rhino really annoying to use, even with SpaceClaim in the mix, but SC certainly helps make it more palatable!</description>
		<content:encoded><![CDATA[<p>It&#8217;s totally worth it if you&#8217;re a Rhino guy. I personally find Rhino really annoying to use, even with SpaceClaim in the mix, but SC certainly helps make it more palatable!</p>
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		<title>Comment on Render of the Day by adam</title>
		<link>http://adam.theoherns.com/2008/11/01/render-of-the-day/comment-page-1/#comment-1203</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Thu, 20 Nov 2008 16:35:19 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=731#comment-1203</guid>
		<description>Quickie in Modo. I'm using modo a lot lately.</description>
		<content:encoded><![CDATA[<p>Quickie in Modo. I&#8217;m using modo a lot lately.</p>
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		<title>Comment on Render of the Day by carl</title>
		<link>http://adam.theoherns.com/2008/11/01/render-of-the-day/comment-page-1/#comment-1202</link>
		<dc:creator>carl</dc:creator>
		<pubDate>Thu, 20 Nov 2008 15:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=731#comment-1202</guid>
		<description>cool

what software?</description>
		<content:encoded><![CDATA[<p>cool</p>
<p>what software?</p>
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		<title>Comment on Spaceclaim first impressions by carl</title>
		<link>http://adam.theoherns.com/2008/09/14/spaceclaim-first-impressions/comment-page-1/#comment-1201</link>
		<dc:creator>carl</dc:creator>
		<pubDate>Thu, 20 Nov 2008 15:35:19 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=643#comment-1201</guid>
		<description>I need to take the time and use/ learn this program


I am a rhino hack and slash person that hates rebuilding fillets</description>
		<content:encoded><![CDATA[<p>I need to take the time and use/ learn this program</p>
<p>I am a rhino hack and slash person that hates rebuilding fillets</p>
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		<title>Comment on China, Inc. by Liz</title>
		<link>http://adam.theoherns.com/2008/07/11/china-inc/comment-page-1/#comment-1164</link>
		<dc:creator>Liz</dc:creator>
		<pubDate>Thu, 23 Oct 2008 16:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=607#comment-1164</guid>
		<description>Thanks for writing this.</description>
		<content:encoded><![CDATA[<p>Thanks for writing this.</p>
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		<title>Comment on The Case for Parametric by adam</title>
		<link>http://adam.theoherns.com/2007/01/30/the-case-for-parametric/comment-page-1/#comment-1109</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Wed, 15 Oct 2008 21:37:13 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/2007/01/30/the-case-for-parametric/#comment-1109</guid>
		<description>Hi Rich.

You mention a couple of things here.

1. SolidWorks has increasingly good surfacing capabilities. The vast majority of surfacing needs can be met from within SolidWorks for the generation of final geometry. If you're wanting to interactively push/pull surfaces in and out organically, you're going to need to move to a better surfacing package like Catia, UG, Rhino, or Alias. I personally don't work that way; I create constrained surfaces from curves and parameters. That being the case, SolidWorks is an okay solution (though Catia and UG are much better).

2. As for the necessity of working between CAD packages, it's an issue that the whole industry is wrestling with at the moment. SolidWorks does read Rhino files and vise-verse, but I haven't used this functionality. I typically will be happy to use SolidWorks geometry in Rhino, but never the other way 'round: I would never create a surface in Rhino and expect to use it in SolidWorks. The software may allow you to do it, but I wouldn't recommend it. If you're not careful, Rhino will make very bad geometry that will cause all kinds of problems in SolidWorks.

That said, in a multi-CAD environment, Rhino becomes the obvious center hub. It's great for organizing CAD from other packages, which can then be exported piece-meal for editing elsewhere. Rhino/Spaceclaim is a good combo for this, but SolidWorks-&gt;Rhino works well too.

I can say that I've spent a good bit of time and energy this year in trying to work Rhino into my process, but ultimately I still avoid doing serious work in it; I much prefer the flexibility that parametric gives me. 

Good luck!</description>
		<content:encoded><![CDATA[<p>Hi Rich.</p>
<p>You mention a couple of things here.</p>
<p>1. SolidWorks has increasingly good surfacing capabilities. The vast majority of surfacing needs can be met from within SolidWorks for the generation of final geometry. If you&#8217;re wanting to interactively push/pull surfaces in and out organically, you&#8217;re going to need to move to a better surfacing package like Catia, UG, Rhino, or Alias. I personally don&#8217;t work that way; I create constrained surfaces from curves and parameters. That being the case, SolidWorks is an okay solution (though Catia and UG are much better).</p>
<p>2. As for the necessity of working between CAD packages, it&#8217;s an issue that the whole industry is wrestling with at the moment. SolidWorks does read Rhino files and vise-verse, but I haven&#8217;t used this functionality. I typically will be happy to use SolidWorks geometry in Rhino, but never the other way &#8217;round: I would never create a surface in Rhino and expect to use it in SolidWorks. The software may allow you to do it, but I wouldn&#8217;t recommend it. If you&#8217;re not careful, Rhino will make very bad geometry that will cause all kinds of problems in SolidWorks.</p>
<p>That said, in a multi-CAD environment, Rhino becomes the obvious center hub. It&#8217;s great for organizing CAD from other packages, which can then be exported piece-meal for editing elsewhere. Rhino/Spaceclaim is a good combo for this, but SolidWorks->Rhino works well too.</p>
<p>I can say that I&#8217;ve spent a good bit of time and energy this year in trying to work Rhino into my process, but ultimately I still avoid doing serious work in it; I much prefer the flexibility that parametric gives me. </p>
<p>Good luck!</p>
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