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	<title>Comments for adam</title>
	<atom:link href="http://adam.theoherns.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://adam.theoherns.com</link>
	<description>will sketch for food</description>
	<lastBuildDate>Thu, 11 Mar 2010 15:05:59 +0000</lastBuildDate>
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		<title>Comment on V5 Sweep by Ching Hong</title>
		<link>http://adam.theoherns.com/2009/08/04/v5-sweep/comment-page-1/#comment-11439</link>
		<dc:creator>Ching Hong</dc:creator>
		<pubDate>Thu, 11 Mar 2010 15:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=1102#comment-11439</guid>
		<description>I really love your set of tutorials! Very useful. Thanks adam!</description>
		<content:encoded><![CDATA[<p>I really love your set of tutorials! Very useful. Thanks adam!</p>
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		<title>Comment on Choosing a 3D Package by Computer Related Articles &#187; Blog Archive &#187; Why You Should Consider Buying the GBC CombBind C340 Binding Machine</title>
		<link>http://adam.theoherns.com/2010/03/08/choosing-a-3d-package/comment-page-1/#comment-11428</link>
		<dc:creator>Computer Related Articles &#187; Blog Archive &#187; Why You Should Consider Buying the GBC CombBind C340 Binding Machine</dc:creator>
		<pubDate>Thu, 11 Mar 2010 01:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=1478#comment-11428</guid>
		<description>[...] adam &#187; Blog Archive &#187; Choosing a 3D Package [...]</description>
		<content:encoded><![CDATA[<p>[...] adam &raquo; Blog Archive &raquo; Choosing a 3D Package [...]</p>
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		<title>Comment on Continuity 101 by adam</title>
		<link>http://adam.theoherns.com/2009/08/04/continuity-101/comment-page-1/#comment-11423</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Wed, 10 Mar 2010 19:33:05 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=1113#comment-11423</guid>
		<description>For me there was a big ah-ha moment when I took college level calculus. At that point I&#039;d already been using CAD for years, and suddenly it all became clear. It was like &quot;ooooh, so THAT&#039;S how CAD programs work...&quot;

If you haven&#039;t had calculus, and you&#039;re interested in understanding CAD topology on a deeper level, I recommend taking a crash course in Calc I.</description>
		<content:encoded><![CDATA[<p>For me there was a big ah-ha moment when I took college level calculus. At that point I&#8217;d already been using CAD for years, and suddenly it all became clear. It was like &#8220;ooooh, so THAT&#8217;S how CAD programs work&#8230;&#8221;</p>
<p>If you haven&#8217;t had calculus, and you&#8217;re interested in understanding CAD topology on a deeper level, I recommend taking a crash course in Calc I.</p>
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		<title>Comment on Continuity 101 by Dennis Nelson</title>
		<link>http://adam.theoherns.com/2009/08/04/continuity-101/comment-page-1/#comment-11422</link>
		<dc:creator>Dennis Nelson</dc:creator>
		<pubDate>Wed, 10 Mar 2010 19:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=1113#comment-11422</guid>
		<description>Thanks.  Yeah after I read my question, I realized that there probably wasn&#039;t a very easy answer as it would get into the complex mathematics of how a NURBS curve is defined. I just thought it was interesting, from my stand point of not knowing that much about it, when I watched the video on NURBS that it looked like the math defining the degree was evaluating each point along that curve to make sure they met the similar criteria as a &quot;G&quot; continuity.  Thanks.</description>
		<content:encoded><![CDATA[<p>Thanks.  Yeah after I read my question, I realized that there probably wasn&#8217;t a very easy answer as it would get into the complex mathematics of how a NURBS curve is defined. I just thought it was interesting, from my stand point of not knowing that much about it, when I watched the video on NURBS that it looked like the math defining the degree was evaluating each point along that curve to make sure they met the similar criteria as a &#8220;G&#8221; continuity.  Thanks.</p>
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		<title>Comment on Simple Speedometer, V5 by adam</title>
		<link>http://adam.theoherns.com/2010/02/16/simple-speedometer-v5/comment-page-1/#comment-11420</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Wed, 10 Mar 2010 18:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=1306#comment-11420</guid>
		<description>Posted new code here:

http://adam.theoherns.com/2010/03/10/simple-graphic-trainer/</description>
		<content:encoded><![CDATA[<p>Posted new code here:</p>
<p><a href="http://adam.theoherns.com/2010/03/10/simple-graphic-trainer/" rel="nofollow">http://adam.theoherns.com/2010/03/10/simple-graphic-trainer/</a></p>
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		<title>Comment on Continuity 101 by adam</title>
		<link>http://adam.theoherns.com/2009/08/04/continuity-101/comment-page-1/#comment-11418</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Wed, 10 Mar 2010 17:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=1113#comment-11418</guid>
		<description>Great, glad to help. I&#039;m not sure how to answer your first question. Don&#039;t worry about relating G2 with degree-3; they are separate concepts really. They are related, but their relationship is complex. The main thing to know is that G2 means exactly what you said: at the point of intersection, two curves have equal value, slope, and curvature (radius). 

As for degree, just stick with 2 or 3 unless you have some specific reason for going higher. Use degree-2 when you want a purely-convex curve or surface, and degree-3 when you need more complex curvature across the curve/surface. Most spline tools default to degree-3. Many CAD tools only support degree-3.

CAD packages all really do the same things mathematically. There are some relatively important mathematical differences (e.g. is a cube defined as an origin, width, height and depth, or is it defined as six individually-defined planes?), but in reality the differences in CAD packages have more to do with user interface preferences than actual math. Mathematically speaking, a spline is defined as a polynomial, and solved for display using basic 3D calculus. From the user standpoint, however, a spline can be defined a million different ways. You just have to choose the method that works best for you.

Good luck!</description>
		<content:encoded><![CDATA[<p>Great, glad to help. I&#8217;m not sure how to answer your first question. Don&#8217;t worry about relating G2 with degree-3; they are separate concepts really. They are related, but their relationship is complex. The main thing to know is that G2 means exactly what you said: at the point of intersection, two curves have equal value, slope, and curvature (radius). </p>
<p>As for degree, just stick with 2 or 3 unless you have some specific reason for going higher. Use degree-2 when you want a purely-convex curve or surface, and degree-3 when you need more complex curvature across the curve/surface. Most spline tools default to degree-3. Many CAD tools only support degree-3.</p>
<p>CAD packages all really do the same things mathematically. There are some relatively important mathematical differences (e.g. is a cube defined as an origin, width, height and depth, or is it defined as six individually-defined planes?), but in reality the differences in CAD packages have more to do with user interface preferences than actual math. Mathematically speaking, a spline is defined as a polynomial, and solved for display using basic 3D calculus. From the user standpoint, however, a spline can be defined a million different ways. You just have to choose the method that works best for you.</p>
<p>Good luck!</p>
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		<title>Comment on Continuity 101 by Dennis Nelson</title>
		<link>http://adam.theoherns.com/2009/08/04/continuity-101/comment-page-1/#comment-11417</link>
		<dc:creator>Dennis Nelson</dc:creator>
		<pubDate>Wed, 10 Mar 2010 17:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=1113#comment-11417</guid>
		<description>Thanks for the reply.  You did a pretty good job of interpreting my question.  So is the math that defines G2 continuity, they intersect, are tangent and have the same radius, looked like the same math that is used to define a degree 3 curve from your nurbs series of videos?

As for my &quot;true&quot; NURBS comment now that I wiser and more educated I probably wouldn&#039;t have made it.  Although now that understand what makes up a NURBS curve better you can see where some programs,like Autocad, have a spline tool, and if you look at the help menu it says &quot;Create splines, which are NURBS curves, with SPLINE&quot; but don&#039;t allow you to control the degree of the curve like other NURBS packages do.</description>
		<content:encoded><![CDATA[<p>Thanks for the reply.  You did a pretty good job of interpreting my question.  So is the math that defines G2 continuity, they intersect, are tangent and have the same radius, looked like the same math that is used to define a degree 3 curve from your nurbs series of videos?</p>
<p>As for my &#8220;true&#8221; NURBS comment now that I wiser and more educated I probably wouldn&#8217;t have made it.  Although now that understand what makes up a NURBS curve better you can see where some programs,like Autocad, have a spline tool, and if you look at the help menu it says &#8220;Create splines, which are NURBS curves, with SPLINE&#8221; but don&#8217;t allow you to control the degree of the curve like other NURBS packages do.</p>
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		<title>Comment on Continuity 101 by adam</title>
		<link>http://adam.theoherns.com/2009/08/04/continuity-101/comment-page-1/#comment-11394</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Wed, 10 Mar 2010 05:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=1113#comment-11394</guid>
		<description>You are correct: bezier and NURBS are different math, but the resulting control structure of a bezier curve is very, very similar to a 4-point degree-3 NURBS curve. 

Your question about the difference between G1,G2 etc and degree 1, 2, etc is valid. &quot;G1&quot; refers to the relationship between two different curves at a point (i.e. they have the same direction at said point). &quot;Degree 1&quot; refers to the interpolation method by which a given curve is drawn. &#039;G&#039; values refer to relationships between curves or surfaces, where &#039;degree&#039; values refer to how a curve itself is drawn.

The two concepts (&#039;G&#039; and &#039;degree&#039;) are related, but not in any easy-to-explain way. It is theoretically possible for two degree-2 curves to have G3 continuity at the point of intersection (albeit highly unlikely). It&#039;s also easy to have two degree-7 curves that end up with only G0 continuity at the point of intersection. 

As for the definition of a &quot;true&quot; NURBS modeler, I don&#039;t buy into those kinds ill-defined labels. Any modeling package that utilizes Non-Uniform Rational B-Splines in 3D space is a NURBS modeler. You&#039;ll choose the tool that&#039;s right for you depending on what feature/interface/price trade-offs you&#039;re willing to make.

Don&#039;t become a victim of the &quot;more is better&quot; mindset when it comes to continuity. I use good ol&#039; tangency with good ol&#039; degree-2 curves whenever I can possibly get away with it. I&#039;ll only add geometric complexity (i.e. higher order curves or G2, G3, etc) if I absolutely have to in order to achieve the desired visual result. KISS method!</description>
		<content:encoded><![CDATA[<p>You are correct: bezier and NURBS are different math, but the resulting control structure of a bezier curve is very, very similar to a 4-point degree-3 NURBS curve. </p>
<p>Your question about the difference between G1,G2 etc and degree 1, 2, etc is valid. &#8220;G1&#8243; refers to the relationship between two different curves at a point (i.e. they have the same direction at said point). &#8220;Degree 1&#8243; refers to the interpolation method by which a given curve is drawn. &#8216;G&#8217; values refer to relationships between curves or surfaces, where &#8216;degree&#8217; values refer to how a curve itself is drawn.</p>
<p>The two concepts (&#8216;G&#8217; and &#8216;degree&#8217;) are related, but not in any easy-to-explain way. It is theoretically possible for two degree-2 curves to have G3 continuity at the point of intersection (albeit highly unlikely). It&#8217;s also easy to have two degree-7 curves that end up with only G0 continuity at the point of intersection. </p>
<p>As for the definition of a &#8220;true&#8221; NURBS modeler, I don&#8217;t buy into those kinds ill-defined labels. Any modeling package that utilizes Non-Uniform Rational B-Splines in 3D space is a NURBS modeler. You&#8217;ll choose the tool that&#8217;s right for you depending on what feature/interface/price trade-offs you&#8217;re willing to make.</p>
<p>Don&#8217;t become a victim of the &#8220;more is better&#8221; mindset when it comes to continuity. I use good ol&#8217; tangency with good ol&#8217; degree-2 curves whenever I can possibly get away with it. I&#8217;ll only add geometric complexity (i.e. higher order curves or G2, G3, etc) if I absolutely have to in order to achieve the desired visual result. KISS method!</p>
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		<title>Comment on Continuity 101 by Dennis Nelson</title>
		<link>http://adam.theoherns.com/2009/08/04/continuity-101/comment-page-1/#comment-11393</link>
		<dc:creator>Dennis Nelson</dc:creator>
		<pubDate>Wed, 10 Mar 2010 05:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=1113#comment-11393</guid>
		<description>After doing some reading I realize that my first question shows that I definitely fall into the 95% of cad users.  Correct me if I wrong but a bezier curve and nurbs curve have different math behind them.  A nurbs curve being, like you said more powerful, but more overhead.  Another question what is the difference between G1,G2...ect continuity and the degree setting (1,3,5,7) of a curve.  Is the continuity G1,G2,G3... used to define a blend between curves, and the degree used to define the curve itself, because the look to be defining the same thing?  Hope that makes sense.</description>
		<content:encoded><![CDATA[<p>After doing some reading I realize that my first question shows that I definitely fall into the 95% of cad users.  Correct me if I wrong but a bezier curve and nurbs curve have different math behind them.  A nurbs curve being, like you said more powerful, but more overhead.  Another question what is the difference between G1,G2&#8230;ect continuity and the degree setting (1,3,5,7) of a curve.  Is the continuity G1,G2,G3&#8230; used to define a blend between curves, and the degree used to define the curve itself, because the look to be defining the same thing?  Hope that makes sense.</p>
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		<title>Comment on Simple Speedometer, V5 by adam</title>
		<link>http://adam.theoherns.com/2010/02/16/simple-speedometer-v5/comment-page-1/#comment-11373</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Tue, 09 Mar 2010 17:03:09 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=1306#comment-11373</guid>
		<description>Haha, yeah my wife hates the target speed too :) Wussies! j/k

I&#039;m actually going the opposite direction with it; my next trick will be to make a moving target speed, so that you have to pay attention. That way you can do hills and intervals, and the timer reset thing is just incentive to keep at it. If you have any other ideas for how to motivate me to keep going strong, I&#039;d love to hear them!

Sounds like you&#039;ve got a pretty cool rig going. You should document it sometime and post it up on the web somewhere. Maybe when I do my next release of the software I&#039;ll add a photo tutorial as well.</description>
		<content:encoded><![CDATA[<p>Haha, yeah my wife hates the target speed too :) Wussies! j/k</p>
<p>I&#8217;m actually going the opposite direction with it; my next trick will be to make a moving target speed, so that you have to pay attention. That way you can do hills and intervals, and the timer reset thing is just incentive to keep at it. If you have any other ideas for how to motivate me to keep going strong, I&#8217;d love to hear them!</p>
<p>Sounds like you&#8217;ve got a pretty cool rig going. You should document it sometime and post it up on the web somewhere. Maybe when I do my next release of the software I&#8217;ll add a photo tutorial as well.</p>
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		<title>Comment on Simple Speedometer, V5 by Steve</title>
		<link>http://adam.theoherns.com/2010/02/16/simple-speedometer-v5/comment-page-1/#comment-11372</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Tue, 09 Mar 2010 16:53:13 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=1306#comment-11372</guid>
		<description>That might be it - I think my circuit pulls the pin up to 5V when the reed switch is closed so that may be causing the issue. My circuit is also a bit more complicated as it has hardware debouncing but that shouldn&#039;t make a difference.

I also made some minor modifications to the processing code (basically stripped out the target speed functionality).

I&#039;ll let you know if I fix the issue and may play with it a bit more later this week.

Steve</description>
		<content:encoded><![CDATA[<p>That might be it &#8211; I think my circuit pulls the pin up to 5V when the reed switch is closed so that may be causing the issue. My circuit is also a bit more complicated as it has hardware debouncing but that shouldn&#8217;t make a difference.</p>
<p>I also made some minor modifications to the processing code (basically stripped out the target speed functionality).</p>
<p>I&#8217;ll let you know if I fix the issue and may play with it a bit more later this week.</p>
<p>Steve</p>
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		<title>Comment on Simple Speedometer, V5 by adam</title>
		<link>http://adam.theoherns.com/2010/02/16/simple-speedometer-v5/comment-page-1/#comment-11370</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Tue, 09 Mar 2010 15:21:45 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=1306#comment-11370</guid>
		<description>Sweet!! I&#039;m so glad you were able to use it! I&#039;m new to processing as well, but I&#039;m totally hooked. It&#039;s by far the easiest way to work with graphical processing that I&#039;ve found. Really elegant, and really well documented.

As for your issue with stopping, for some reason I&#039;m not able to replicate it on my end. If it stops getting signals, the graph should drop. Hmmm... unless... could you do me a favor and try swapping the poles of the reed switch on the Arduino for me? Theoretically that might do what you&#039;re describing I think, but I thought I&#039;d tested for that already.

Do let me know what you figure out, and I&#039;ll take a closer look later today as well.

Adam</description>
		<content:encoded><![CDATA[<p>Sweet!! I&#8217;m so glad you were able to use it! I&#8217;m new to processing as well, but I&#8217;m totally hooked. It&#8217;s by far the easiest way to work with graphical processing that I&#8217;ve found. Really elegant, and really well documented.</p>
<p>As for your issue with stopping, for some reason I&#8217;m not able to replicate it on my end. If it stops getting signals, the graph should drop. Hmmm&#8230; unless&#8230; could you do me a favor and try swapping the poles of the reed switch on the Arduino for me? Theoretically that might do what you&#8217;re describing I think, but I thought I&#8217;d tested for that already.</p>
<p>Do let me know what you figure out, and I&#8217;ll take a closer look later today as well.</p>
<p>Adam</p>
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		<title>Comment on Simple Speedometer, V5 by Steve</title>
		<link>http://adam.theoherns.com/2010/02/16/simple-speedometer-v5/comment-page-1/#comment-11365</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Tue, 09 Mar 2010 10:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=1306#comment-11365</guid>
		<description>Really nice work!

Works wonderfully. I hadn&#039;t used processing before and was foolishly trying to write a display for my speedometer using Perl/Tk!
This is a much nicer solution.

I have noticed an issue where the software isn&#039;t detecting when the wheel stops turning - try pedaling  really fast and then slam on the brakes, the speed will remain constant even though the wheel has stopped moving.

Steve</description>
		<content:encoded><![CDATA[<p>Really nice work!</p>
<p>Works wonderfully. I hadn&#8217;t used processing before and was foolishly trying to write a display for my speedometer using Perl/Tk!<br />
This is a much nicer solution.</p>
<p>I have noticed an issue where the software isn&#8217;t detecting when the wheel stops turning &#8211; try pedaling  really fast and then slam on the brakes, the speed will remain constant even though the wheel has stopped moving.</p>
<p>Steve</p>
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		<title>Comment on Photoshop CS4: Sketchbook Killer by adam</title>
		<link>http://adam.theoherns.com/2009/07/29/photoshop-cs4-sketchbook-killer/comment-page-1/#comment-11349</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Mon, 08 Mar 2010 17:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=1084#comment-11349</guid>
		<description>Glad to be of use. Thanks for letting me know about your issues with 64 bit. Have fun!</description>
		<content:encoded><![CDATA[<p>Glad to be of use. Thanks for letting me know about your issues with 64 bit. Have fun!</p>
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		<title>Comment on Photoshop CS4: Sketchbook Killer by Eric</title>
		<link>http://adam.theoherns.com/2009/07/29/photoshop-cs4-sketchbook-killer/comment-page-1/#comment-11347</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Mon, 08 Mar 2010 16:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://adam.theoherns.com/?p=1084#comment-11347</guid>
		<description>Great set of tools.  I have wanted to set up something like this but have been to lazy.  The only thing is that I can&#039;t seem to get the &quot;Sketchbox panel&quot; to work with the 64bit version of PS on the PC.  When I try to load it quits.  Works great with the 32bit version though.

Eric</description>
		<content:encoded><![CDATA[<p>Great set of tools.  I have wanted to set up something like this but have been to lazy.  The only thing is that I can&#8217;t seem to get the &#8220;Sketchbox panel&#8221; to work with the 64bit version of PS on the PC.  When I try to load it quits.  Works great with the 32bit version though.</p>
<p>Eric</p>
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