Maya to Photoshop Workflow Script
basic Photoshop CS4 or CS5/Maya OBJ texturing workflow from Dave Girard on Vimeo. Via John Nack, take a look at this sweet little UV mapping workflow. Using the clone brush directly on 3D geometry? Priceless. I’m going to look into ways of doing this with...
Read Moremodo tutorial: soft goods design
Shameless call to action: Buy it now! My latest video tutorial series is now for sale at luxology.com, and it covers the basic tools and techniques I use to illustrate soft goods; in this case, a backpack. Most industrial designers use CAD packages to build geometry for “hard goods”, i.e. products that are made of solid materials like plastic, wood, or metal. But designing...
Read More3DWorld, Issue 127!
3DWorld Magazine issue #127 is now available in stores, and the modeling of the Bugatti Veyron is written and recorded by yours truly. Over six hours of video! *NOTE: The large rendering of the Veyron on the cover is not my model. The model I built is the smaller red car at the bottom left of the...
Read MoreUV Mapping Vs. Projection
In Modo, there are two ways of “mapping” an image onto a piece of geometry: UV mapping, and projection. Think of UV mapping as putting a bunch of pins into a piece of stretchy cloth on the surface of your object, so that no matter how the object moves or changes, the cloth goes along for the ride. Think of projection as a film projector, throwing your image onto the object from...
Read MoreHDR Light Studio Basic
HDR Light Studio is a great way to make quick, high-quality studio HDR setups for your modo scenes. HDR lighting is far more efficient than rendering with ray-traced lights, yielding stunning results in very little time. We’ll also look at a few file setup tricks to make your alpha outputs more useful, especially when working with HDR images. Happy...
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