Rhino Basics, Week 06

This is the sixth week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. To follow the tutorial from the beginning, start here. There is a parallel series covering the basics of SolidWorks here. Enjoy! This week we’ll begin work on our clocks, and as such we will begin the process of modeling the internal components that...

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Rhino Basics, Week 05

The Corpus Clock from Corpus Chronophage on Vimeo. This is the fifth week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. To follow the tutorial from the beginning, start here. There is a parallel series covering the basics of SolidWorks here. Enjoy! This week will focus on rendering in V-Ray. Since I don’t use V-Ray...

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Rhino iPhone; Part 3

In the previous two installments (part 1, part 2) of this series, we modeled an iPhone 3GS with precision in Rhino. At the end of part 2, we exported that data to modo for rendering. In this, the final installment of the iPhone series, we’ll set up a basic rendering in modo. Five more vids after the...

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Rhino Basics, Week 04

This is the fourth week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. To follow the tutorial from the beginning, start here. There is a parallel series covering the basics of SolidWorks here. Enjoy! This week we’ll be looking at Non-Uniform Rational B-Splines, or ‘NURBS’. Rhino is a NURBS modeler, so...

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Rhino Basics, Week 03

This is the third week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. To follow the tutorial from the beginning, start here. There is a parallel series covering the basics of SolidWorks here. Enjoy! The goal for this week is to take what we learned about precision 2D drawing tools in week 02 and apply it to the...

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