UV Mapping Vs. Projection
In Modo, there are two ways of “mapping” an image onto a piece of geometry: UV mapping, and projection. Think of UV mapping as putting a bunch of pins into a piece of stretchy cloth on the surface of your object, so that no matter how the object moves or changes, the cloth goes along for the ride. Think of projection as a film projector, throwing your image onto the object from...
Read MoreHDR Light Studio Basic
HDR Light Studio is a great way to make quick, high-quality studio HDR setups for your modo scenes. HDR lighting is far more efficient than rendering with ray-traced lights, yielding stunning results in very little time. We’ll also look at a few file setup tricks to make your alpha outputs more useful, especially when working with HDR images. Happy...
Read MoreTaurus interior sub-d mock-up
I’ve been building this out in Modo for a project that involves rendering a product inside a car. It’s by no means true-to-life in terms of dimensions and fine details, and close-inspection will definitely give it away, but it should be enough to come across nicely for the application in question. Process renders after the...
Read Moreice-cold whoop-@$$
This was a quick little project to play with some of the new features in Modo 401, including replicator items (the glycerine droplets), clearcoats, multiple environments, and the rest of it. That’s right, this is 100% Photoshop-free 3D. Download the full [1920 x 1200] image here. Let me know if you’re interested in seeing a...
Read MoreToy Car Rendering Tutorial
It’s no secret that Luxology’s Modo is my CAD rendering tool of choice for industrial design these days. I’ve used it professionally for two years, and I used it to win the 2009 Boston “Cut & Paste” digital design competition. In this series of tutorials, (view all the videos after the jump…) I’ll be demonstrating that taking a “body in...
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